“Time for throw loops!” Daigo thrilled over new side-switch Akuma tech【Daigo Umehara】【SF6】

Time for throw loops lmaooo! Wait, this might actually be viable. Oh, hold on… What the heck lol?! What the heck, guys?! This works! This is the first time I’ve seen a side-switch combo with
Akuma that seemed worth the trouble. Okay, John Lou[sp?] writes… “L. Tatsu > M. Tatsu > 6F safe jump “It’s safe against some 5Fs… “…as well as Lily’s 4F. “The 5Fs it’s safe against are Ryu’s, Ken’s, Luke’s,
Akuma’s, Cammy’s, and Chun-Li’s. “I haven’t tested with Terry, Mai, or Elena.” …Why not? Well, let’s try Ryu for now. No, Ken. Gotcha. Does the strength level matter? It only works with a back recovery, right? But I don’t feel like there’s much reason someone would
back-recover, though. This is tough. I’m still not sure if I should be bothering with safe jumps
or not. Now you regain a bar of D-gauge when you throw tech, so if, say, the opponent’s D-gauge isn’t maxed out, but is
somewhere around here… If they’ve got like four bars, this might be viable. Since if I go for a throw they’d get a bar back. In this situation, it might be worth safe-jumping. “+37 in the corner. “L. Tatsu > HK or L. Tatsu delayed L. Shoryu “4HK > HK, “then forward dash > st. LP for +5F advantage.” Then the Raging Demon? “Mik@l”… +5F, he’s right. Oh, you do it off a light punch? Okay, I see. And lastly, one more from John Lou[sp?]. “In the corner, L. Tatsu > LK frame kill… LK frame kill and…? LK frame kill… Oh, crouching* LK frame kill. +16F. +8F… Or on block, +2F. Okay. And cr. LK frame kill > DR st. LP is +16 on hit, +5 on block, 9F safe jump. “Cr. LK frame kill > DR > throw, if they back dash you’re
-2.” Oh, Bonchan taught me this. “Cr. LK frame kill > DR > HP… Oh yeah, Bonchan taught me this one. Cr. LK > st. LK… But you’ll get hit by an OD Shoryu, so we weren’t sure about this one. “LK frame kill… “Cr. LK > st. LP frame kill for a +18 advantage. “Cr. LK > st. LP x2 frame kill… “-1F.” Oh, okay. “Cr. LK x2 frame kill for +5 advantage.” Gotcha. This seems to be quite practical. Even though they could counter your DR with an OD Shoryu… Nevertheless… Well, then again… It seems like it’d be useful in a lot of situations, but… Y’know, I talked to Bonchan about this. I wonder… What? “Back strong kick”?
[Note: This message is written in Japanese as a second
language.] What? Back strong kick? M. Demon Raid… Then wait for the opponent to land and…? Got it! That message was hard to make sense of, but I got it. Like this, right? Oh, kick? Okay! Okay! Gotcha, gotcha, gotcha. Hold up, so if you throw… Can you throw loop from there? Sure can’t! That’s not gonna fly! Then I might as well stick to this. I may as well just do this! Oh, it’s a Shun Goku Satsu setup? Okay. Okay, I see. Oh, so this… …When would you use this? It’s so obvious what you’re gonna do once you side switch! As soon as you do this, they’re gonna be on maximum alert. As soon as you do this, lol. Because it’s odd. They’ll go, “Why isn’t he just doing a
normal combo?” This might be a little overboard. Okay, is that basically all the new tech? Oh, what about Kan’s tip? “Neut. j. HP > DR st. LP > DR H. Shoryu “It burns two bars, so maybe it’s not so great?” Sorry, I don’t understand the context for why you’d do this. “It’s a DI side-switch for when you’re cornered.” “DR > st. LP > DR > H. Shoryu To begin with, this seems really freaking hard. This side-switches? Oh, like this? Time for throw loops lmaooo! Wait, this might actually be viable. If you can perfect this, it’s really strong. Oh, hold on… What the heck lol?! What the heck, guys?! This works! This actually works! This is the stuff, guys! Once you get used to it, it’s—it’s really good! This is really good! Even compared to the H. Tatsu… Well, the H. Tatsu is easier to do, but… This is basically the upgraded version of the H. Tatsu
sequence. Wow… This is the first time I’ve seen a side-switch combo with
Akuma that seemed worth the trouble. This seems worth incorporating. I’ve never seen this before. This is the first time one of these has seemed worthwhile. This is worth doing, right?

English subs available! (Click the CC button.)

0:00 New tech from “weapons merchants”
4:57 Shun Goku Satsu setup from overseas viewer
6:52 Awesome Akuma side-switch combo

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8件のコメント

  1. 実用性のある入れ替えだとは思うけどインパクト返してDゲージ2本使って入れ替えってことは画面端背負ってインパクト打たれた時点で3本ないとダメってことになると状況が少なそうだなぁ

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